AI Insights · Timothy · October 2021
Top 5 City Building Games on Android in Croatia Q3 2021
Explore the performance of the top 5 city building games on Android in Croatia during Q3 2021, including download trends, revenue, and active user metrics.
In Q3 2021, the top 5 city building games on the Android platform in Croatia showed varied performance trends in downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period based on data from Sensor Tower.
Craftheim - Lumberjack Island from CASUAL AZUR GAMES saw a notable surge in weekly downloads, starting from just 33 in mid-July and peaking at approximately 7.2K in early September. The game maintained a strong presence with weekly active users climbing from 26 to over 11.7K in mid-September before slightly tapering off to around 7.7K by the end of the quarter.
SimCity BuildIt by ELECTRONIC ARTS displayed a steady weekly download rate, fluctuating between 100 and 191 downloads. The weekly revenue remained relatively stable, with minor peaks, hitting $175 at the start of the quarter. Active users for the game hovered around 2.5K, with a slight decline towards the end of the quarter.
Megapolis: City Building Sim from Social Quantum Ltd experienced a steady download rate, peaking at 186 downloads in mid-August. The game's revenue saw fluctuations, with notable peaks at $73 in late July and $95 at the end of September. Weekly active users showed a gradual rise from 208 to 307 in August, before a slight decline, ending the quarter at 294.
Global City: Building Games by MY.GAMES B.V. had a consistent increase in weekly downloads, starting from 91 in mid-July and reaching 243 by the end of September. The game's revenue remained relatively stable with minor fluctuations, peaking at $79 in early September. Active user numbers also showed a positive trend, growing from 334 at the start of the quarter to 382 by the end.
The Tribez: Build a Village from Game Insight faced irregular download numbers, with peaks in late August at 272 downloads. Revenue showed sporadic peaks, with the highest being $69 in mid-July. Active users fluctuated throughout the quarter, peaking at 437 in late August before declining to 225 by the end of September.
For more in-depth insights and data, visit Sensor Tower.